Tiny Civilization Dev Log #1


This week’s highlights: core 4X turn loop tightened—settlers can found cities, cities queue warriors/archers/lancers/boats/shipyards, turn status and waiting prompts are clearer.

  • World & exploration: noise-based hex map now supports random seeds and varied terrain (plains, forest, desert, mountain, ice, beach, shallow water/ocean), plus fog of war and a minimap for better exploration feedback.
  • AI progress: multiple AI civs can join per your settings, with pathfinding and threat evaluation; “processing turn / waiting for other civs” prompts keep single-player pacing smooth.
  • UX & UI: main menu lets you set resolution and window mode; full gamepad + mouse/keyboard support; city/unit panels reorganized for build and action clarity; save/load works for long sessions.
  • Localization & builds: English/Chinese localization framework is in, some Chinese strings still need encoding fixes; PC and Android exports are validated for desktop and mobile playtests.

Next up: polish Chinese text and fonts, add a short onboarding tip flow, balance unit stats/city growth pacing, optimize AI performance, and layer in more SFX and UI animations.

Files

TinyCivlization.zip 85 MB
77 days ago
TinyCivlization.apk 120 MB
77 days ago

Get Tiny Civilization — A punchy hex-based 4X prototype

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.