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Tiny Civilization — A punchy hex-based 4X prototype

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Devlog

  • Tiny Civilization Dev Log #1
    December 30, 2025 by moston#Strategy, #TurnBased
    This week’s highlights: core 4X turn loop tightened—settlers can found cities, cities queue warriors/archers/lancers/boats/shipyards, turn status and waiting prompts are clearer. World & explorati... Continue reading
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